The Iconic Puzzle Game Didn't Succeed at The Game Awards — Another Award Type Might Solve This

Each time a significant prize-giving event nears, one notices a demand for the addition additional classifications to honor underappreciated efforts and delight the spirits of followers with niche passions.

A fellow writer has already made for a horror game category. That would be fantastic. So would board games, this being a passionate advocate's mission. But they will have to forgive me when I prioritize because like all single-minded supporters, I possess a compelling case backing this proposal stands as crucial and significant. The demand is this: It's essential to create an award type for logic-based games.

Organizing Gaming Categories

Classifying creative works isn't exact; opinions vary greatly, and inevitably start arguments and end in fuzzy definitions. There’s a reason movie academies avoid this approach. Yet it remains an essential concession in the world of video games, that demonstrate such variety it's challenging to consider them as a single art form.

For the full spectrum of gaming accomplishments to gain proper attention, and for games of all stripes to have a chance for representation, specific award classifications remain vital.

Existing Game Classification System

Leading game ceremonies offer these genre categories for Action, Action/Adventure, RPG experiences, Combat games, Sim/Strategy, plus athletic and racing experiences. Together, these six categories actually cover many game types, making space possible for numerous titles.

Not so for logic-based experiences. There’s simply nowhere for their placement. Consider three of recent excellent titles, all very different: the architectural riddles of one title, the pulse-pounding block-matching from another release, engaging interpersonal challenges of a third title. What category would fit them among existing types? Simply put, no category fits.

Acknowledgment Issues

There are dozens of brilliant puzzle games published annually that have no home at major award shows, unless they happen to qualify classification types such as Handheld titles, VR/AR Game, or the extremely competitive Indie races.

  • A renowned logic title wasn’t nominated in any category that year
  • Another creative title was excluded that year
  • A beloved organization game received no acknowledgment recently
  • Only a few brain-teasers barely qualified for independent or mobile categories

Significance of Puzzle Games

Commonly they're compact experiences, however the design in brain-teasers carries substantial weight. Well-known matching games count as the most-played games globally and have been for over a decade.

The legendary block-stacking game challenges well-known building titles for the title of most purchased experience; it also contends as greatest title ever. Logic titles represent cornerstones within interactive entertainment, and they are in conversation with almost every other genre.

Recommendation and Reasoning

Logic titles wouldn't face that issue. You could fill five nominees engaging, different, qualified experiences annually without trouble — or rather, with difficulty, given the need to exclude so many good games out.

To emphasize again, these include experiences lacking appropriate categories during prominent ceremonies. Puzzle game makers function at the hard edge of video game design, developing some of most fundamental forms of the video game form. Just like cinema stunt performers, they merit acknowledgment. We shouldn't delay 35 years.

Crystal Barajas
Crystal Barajas

A tech journalist and software developer with over a decade of experience covering AI, cybersecurity, and emerging technologies.